Gaijin Gunpla

Most people know that HG kits aren’t really my thing however recently that has changed mostly due to some great Origin kits but the release of the Revive group of kits made me think that it was a good time to pay a little more attention. The HGCE Force Impulse Gundam doesn’t bear the Revive mark on the box but it’s a redone version of an older kit so you would think it would qualify as such. Either way, let’s take a look at the new HG Impulse kit.

Overall Look: 9/10



I love the look of the Impulse mobile suits. The Force Impulse may not look as good as the Sword Impulse but it’s got the same basic proportion on the MS.

I love the legs on these Suits.

But, maybe I really prefer the backpack on the Sword Impulse over the Force’s.

I think what gets to me a bit about the backpack is that all the red you see there is done with stickers and they are quite large ones at that. It’s quite difficult to get all eight of them perfect.






I would get one wing done to a satisfactory level and then do the second one and be off by just a tiny bit but it drives someone as detail-oriented as myself crazy.

The RG Aile Strike gave us a great backpack but it is too much to expect the same on an HG kit no matter how new it is.

I also couldn’t stand the big bulbs on the ends of the V-fin so I cut them down. Thought I should let you readers know so you don’t think it comes with lean V-fins.

I suppose I could rate the separate parts of this kit -the Chest Flyer, Leg Flyer, and Force Silhouette – but to be honest those look kind of ridiculous so I’ll talk about them in the Build Section of the review which I think more appropriate.

Colors: 9/10

I do like the colours on the Force Impulse a lot. I probably like this Suit’s combination of the standard red, blue, white, with yellow trim more on the Force Impulse than anywhere else but when so much of the red is done with stickers it is a bit of a letdown.

Weapons: 8/10

The kit comes with the standard shield, rifle, beam saber combination. The saber handles fit nicely into the backpack.

The rifle has the swinging handle as well as the scope though the scope is a sticker.

You couldn’t give me one more small piece of white, Bandai?

The shield, though, shows some extra attention and ingenuity and is an upgrade over the shield from the HG Force Impulse kit from 2004. You can alternate between the standard shield and the open one by placing the frame, yellow cross, and red trim parts on a small or large white back piece.



A small frame piece is all you need to either attach it to the arm or underneath the Chest Flyer.


Ya, that’s pretty hot.

Articulation: 9/10

I had expected this kit to be toppling all over the place for obvious reasons like that giant backpack and for another reason that will be mentioned soon.

But it actually stands pretty well and you can get some decent poses out of it.

The shoulders can rotate a complete 360 degrees while the knee bends very well but you’ll get to a point where it’s not possible for it to stand any more.

Build Design: 8/10

After the Revive Guncannons and RX-78-2’s perhaps I expected a little more here with the Force Impulse but then I got to thinking that the focus here is the kit splitting into its three parts and not just having some great movement in its Robot Mode. Bandai has designed the shoulder connections to use frame parts rather than poly-caps with the result being the kit having the ability to swing the arms around into position for the Chest Flyer with no sag.



It’s then simple to mount the torso onto the shield.

The Leg Flyer is completed simply by bending the knees in the wrong direction and pointing the feet.

Behold this completely unnecessary thing!

The Force Silhouette is made by attaching the backpack and ship together.


The connection for the Force Sihouette differs from the one used to get the backpack on to the Impulse.


Perhaps the biggest surprise with the design of the kit is how they engineered the top and bottom halves of the kit to connect. Coming out the bottom of the torso is a frame piece that will slide into the white part atop the Leg Flyer.

This frame piece also slides further into the torso, I suppose to hide that connection, but the result is that you are sometimes chasing that frame piece trying to pull it out further so it will connect more securely with the legs.

Of course, when you try to connect them together the pressure you’re applying trying to get the legs on will cause that frame part to slide further into the torso. This makes that connection very unstable at times and while posing you’ll often find yourself with a half an Impulse in each hand.

When it works it works well as evidenced by the kit standing even with the giant backpack on but sometimes it’s a miss.

Fun Factor: 9/10

I’d say it’s just as enjoyable a build as any of the High Grade releases of the last couple of years and if you’re a fan of the Impulses separate forms then you’ll find the build that much better. For me I get most of my enjoyment from the Impulses from just looking at them.

So sexy.

Extras: 7/10

Bandai does supply you with the Core Splender. It doesn’t transform like on the MG, of course, but it could be considered a nice addition to have. Except for the fact that Bandai kind of lies to you about it. Check out the shot from the manual.

Look at all that blue. It would be cool if there were parts for that.

No blue parts. I see. So it must be stickers for those colours.

No stickers either? I’ve been deceived here. This is a huge pet peeve of mine and it seems to be happening more and more. Usually it’s little trim areas that have been painted for the manual even though you can’t get that effect with what comes inside the kit’s box. On this one you can’t even get close!

And while I’m ranting why only one pair of hands, Bandai?

Not even one open hand?

You do, at least, get two adaptors for attaching the Chest and Leg Flyers to an action base.


If you want to display those odd things.

Being an Impulse fan I can appreciate the new High Grade kit. AFter completing this I don’t feel the urge to play with it, but I do feel the urge to build the MG version I have been holding in my backlog for too long now.

(I won’t be building it soon. Too many other backlog kits.)

9 Responses so far.

  1. Kiko says:

    Thanks for the review, Syd. Very nice!

    I’m looking forward to have my own but maybe later after I got the Blast Impulse I pre-ordered.

    • S2 says:

      Blast Impulse should be good!

      • Manpig says:

        I’m getting one as well, and i’m excited for it too! Which is your preferred pilot of the Impulse, Shinn or Lunamaria?

      • Kiko says:

        Skill-wise, its Shinn but I’d choose Luna over him. Why? Because he already piloting the Destiny so I’d give the Impulse to Luna.

  2. Bocalt says:

    Interesting review. So it’s not part of the revive line, so I guess it’s a continuation of the all Gundam movement that launched with the original build fighters, aiming at bringing all the lead Gundam to the hg line with updated engineering. BTW speaking of revive kits any chance for a Rick Dias revive or 2.0 mg? In your opinion?

    • Manpig says:

      I honestly don’t think the Rick Dias needs a Revive, the regular kit is already really good. It’s articulation isn’t the best, but then again, it doesn’t need to be. I don’t see how Bandai would even find reasons to market the kit besides better articulation. The HG Rick Dias is already an absolutely fantastic kit that doesn’t have any real drawbacks.

      • Bocalt says:

        Thanks for your opinion, i was on the edge of getting it, but was thinking how old that kit was (an early hguc release from way back in 2002) and having doubts. However that MG is so outsold everywhere though.

  3. HBSK says:

    So no Folding Dagger neither? Also,at least the Core Splendor is white,so it only needs some Gundam Marker colors

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