When the Master Grade Turn A Gundam released as #100 in the line some people loved it and some people didn’t. Regardless of how they felt at the time, most assumed the Turn X wouldn’t be far behind. Seven years passed. Out of nowhere, the news of an MG Turn X appeared when people saw a silhouette at the Gunpla Expo last November.
As the release approached the excitement built until finally it was June and the Turn X was in our hands. Now let’s find out where it stands in the MG hierarchy.
Overall Look: 10/10
Just what exactly am I looking at here? Gundam, a giant fighting robot controlled by a human pilot, are already something out of the future but the Turn X takes that to the extreme. It’s a futuristic future thing! Normally we can see a Mobile Suit and recognise it for what it was because, for the most part, they share a similar look. The Turn X, well, it has its own style. I really like the angles and overall appeal though part of me thinks it looks better without the backpack.
Well, from the front anyway.
Another aspect I really like is the use of asymmetry. Yes, we know the hands are quite different with that right hand being something else.
But the additions to the left leg also give a good effect without drawing your attention away from the overall look of the kit.
Speaking of the legs, I love them!
Something about triangles!
If you didn’t already know, the Turn X is quite large. (Anyone who is building this please post your comparison shots on the Gaijin Gunpla Facebook page.)
Completely different from what I’m used to seeing (even the Turn A has the standard Gundam colours) but it definitely looks great with just the green, the blue, and the gray of the frame. I guess if you want to argue that there is more colour on the Turn X you could point out the sticker in its chest.
The Turn X looks like it doesn’t need much when it comes to weapons, but Bandai still includes quite a few in the form of a bazooka, two beam rifles, and whatever that thing is which I dub the ‘briefcase’.
When playing with the Turn X I felt I didn’t really need to use the weapons which is fine because they all mount on the backpack which is actually called, unsurprisingly now that I think about it, the Weapons Platform.
(If the Turn X looks futuristic from the front that backpack looks alien futuristic. So futuristic that humans can’t conceive of it. Aliens.)
This is tough. There are two ways to look at articulation. One is the range of motion in the joints/limbs of the kit while the other is how well it can stand up when the limbs are positioned in various ways. Usually I evaluate based on a combination of the two. With the Turn X, there isn’t a lot of articulation particularly in the legs. The design of the frame means that you’re not going to get much lateral movement in the feet which normally would be a huge problem when it came to standing the kit up. But the Turn X’s unique design of the lower legs allows it to stand up solidly even with the limitations of the feet. To put it simply, the Turn X lacks ankles, but it doesn’t need them.
He even passes the balance-on-one-leg test.
One issue I found when it came to positioning the limbs was with the right arm. With the Arm Unit being quite heavy the right arm tended to droop and while it could hold a low position and a higher position it couldn’t stay up when I tried to position it in-between.
Build Design: 10/10
If Bandai had gone bare bones on an MG of the Turn X some years ago I doubt many people would have complained. They likely would have put up with a lack of gimmicks just to be able to have a 1/100 size version of the Turn X in their hands. But this is 2014 and Bandai has come a long way since even the Turn A and Gunplars out there now expect more. Luckily for everyone, Bandai brought it with the Turn X. Turn X has simple gimmicks like the opening head (X-top) cockpit.
And cooler designs which you can see in the Arm Unit with the clear parts included in the build.
You slide out the entire lower part of the arm.
And then open it up.
It looks fantastic and works beautifully. And you can pull off Turn X’s ‘Shining Finger’.
But the coolest part of the Turn X build design is the concept that this guy is meant to be constructed like any Master Grade, yet come apart.
To perform the Turn X’s All Range Attack this guy has to divide up into nine sections and Bandai’s design for that works fantastically. The hips and shoulders plug into place easily, are secure, and come apart again without much effort, while other sections like the arms, have features like frame parts that close up when the joint comes apart.
The leg can be, maybe transformed isn’t quite the word I’m looking for, altered to become narrower.
While the connector for the backpack is one small unit that is fitted onto either the backpack or the torso depending on what you’re doing with the Turn X at the time.
The torso/skirt is held together by a locking mechanism which is quite easy to access and open and/or close.
Be careful with those little plastic sections that jut out on either side of the lock piece though. Those are quite narrow and therefore fragile when pressure is applied. As you have no reason to apply pressure to those areas avoiding breakage should be quite easy.
Once the Turn X is apart you can easily mount it in its All Range Attack form on the included stand.
Fun Factor: 10/10
This kit is a blast. Building it is unlike any other MG experience I’ve had. I knew when seeing it in pieces at the Shizuoka Hobby Show that I would be in for a new MG adventure but assembling it while seeing how it goes together to come apart again was a hell of a lot of fun. With asymmetrical limbs you feel you’re building more than you usually would when building a more normal MG.
There was only one area where I experienced some frustration and that was trying to put together some of the assemblies that involved tiny pegs and the male/female type of connection. With all the curves on the armour of the Turn X many of the pegs on the armour are sticking out at odd angles and it is occasionally difficult to hold a curved piece in the proper position and apply pressure in the right direction at the same time. Just be sure to take your time and don’t bend or break the pegs.
Plenty of markings (three types of stickers!) along with extra hands. Sure that is something we’ve come to expect in almost all Master Grade kits. You also get that cool (read: orange) Shining Finger!
You also get the stand adaptor but I felt that was worth mentioning because with the Turn X you actually don’t need it. As Bandai has provided us a unique stand for the Turn X…
…which comes with the piece you need to attach the Turn X in its complete form you don’t need an adaptor for an Action Base, yet Bandai included it anyway. And the best extra of them all is the stand itself. Much like with the Nu Gundam Ver Ka, Bandai provides a stand built just for the kit it accompanies and which allows you to do something quite cool. Nu Gundam could pose its Fin Funnels. Turn X can have its All Range Attack. Really Bandai doesn’t leave you wanting when it comes to the MG Turn X.
When I sat down to think about what to write when for the Turn X I wasn’t sure how to proceed. On the one hand it’s not a suit I was dying to have or begging for an MG of, but on the other, it’s a great experience that I may not have again for some time. Just like with those kits that hold a special place in any Gunplar’s heart the Turn X will be sure to bring you much enjoyment, a unique experience, and fond memories long after you’re finished. I am not sure exactly why I like it so much, but I really, really like it.