I’m always excited for an RG release and the GP01 was no exception but when I discovered that there were two kits coming the same day I was hardly able to control myself. Though the GP01 share the same MS designation it doesn’t mean they are the same which stands to reason that the RG kits shouldn’t be the same either. When all is said and done how does the 1/144 RG RX-78GP01Fb Gundam GP01 Full-Burnern compare not only to its other self but, more importantly, other kits in the RG line? Read on to find out.
Overall Look: 10/10
I just love how larger than life this 1/144 scale kit looks. He just seems massive even though I can hold him in the palm of my hand. Perhaps it’s those massive bells on the back. Actually, that’s probably exactly it. Yet, there are other areas that speak to me such as the lower legs.
Those big shoulders certainly don’t hurt its presence, either. He’s a broad boy.
And that head!
Best Gundam head of them all.
The Core Fighter II for the Full Burnern can look a little odd.
But don’t let that fool you. It’s an impressive piece of engineering.
(Is this not the most epic shot ever?)
Lots of blue on this guy thanks to the large shoulders but it’s broken up nicely with the red cockpit hatch.
As much as I may not like seeing red, white, and blue every time (sorry Americans) it still can look good and the Full Burnern does look good. Maybe a little more color separation with the white would have made it look even better but the Fb doesn’t need that little extra to look awesome
The big shield takes center stage with this guy and while the rifle does look good it lacks color separation we have come to expect from RGs.
You do get the standard two Beam Sabers so it isn’t like the Full Burnern is Full Armor but looking at that guy, it seems he would just pummel you into submission and doesn’t have a need for any extra fancy weapons.
This being the big bruiser of the two GP01s he does lack the articulation of the other and that’s almost all down to one area of the kit. The ankles.
Those huge armor pieces around the lower leg really hinder the motion of the ankle and will mean that you’re not going to be making the flashy poses of the leaner RG kits. This is probably why the pictures in the manual and on the box of the Full Burnern are almost all with the kit on a stand. The neck moves around pretty good which makes the flying poses you’ll want to put your Full Burnern into look that much more realistic.
The arms do have a good amount of freedom so the limitations for the Full Burnern come solely from the bottom of the kit and maybe a little from those monstrous things on the back of it.
Build Design: 11/10 Yes, 11!
Impressive is the word I would use. Then again, most RG kits are impressive so I have to come up with a superlative that properly describes the design of the Full Burnern. Amazing? That works. Incredible? That works too.
Designing a 1/144 scale kit that has a transforming Core Fighter essential to the build most have been a tough task but Bandai did what Bandai seems to do quite regularly – raise the bar. Sure the Zephyranthes transforms as well but that Suit doesn’t have the huge backpack the Full Burner does and Bandai has designed the Fb’s backpack to transform in a more elaborate way than Z’s.
It comes down to a jointed connection holding the two large bells on. You pull them apart and twist the connection around and then you can position those huge things in almost any position you want.
It’s extremely well done. No, I would say it’s done perfectly.
The three sections go together fairly easily as well, though you’ll wonder how it’s all staying together because, when it comes down to it, the connections are really only four little plastic tabs. Two are found in the lower torso.
These fit into small openings on the bottom of the Core Fighter II making the transformed Core Fighter II sit on the lower torso.
Then two more tabs on the underside of the upper torso fit into openings on the top of the Core Fighter II.
Get those lined up and you’re good to go. The kit stays together well, though you may find your kit leaning when you start playing around with the shield because the frame design of the lower torso can be a little weak when trying to support the weight of the shield.
The Core Fighter transformation and three-section Mobile Suit design are enough to set the kit’s greatness apart from other kits in the RG line but there are more little engineering goodies stuffed into this kit that need to be mentioned and appreciated. For example, the ability to pop off the yellow chest vents and slide forward the little vulcans found on the core fighter.
And then there are the shoulders. Inside each shoulder is a little contraption that can slide out the end of the shoulder.
Even this little design is made up of smaller parts so those things that come out the end of the shoulders can separate and point out in three different directions.
(Though it can be tough to get into a space that small to separate those three tiny things.)
While we’re talking about the shoulders I should mention that the design they used to cover the gap on the top of the shoulder connection fits well and is part of the look of the kit, but they can be a little loose and you’ll find yourself having to reposition those small things after you’ve moved the arms around.
I also like how they’ve designed the vulcans in the head. Rather than have some very tiny circular parts of a different color they’ve given you those two vulcans as part of one big part and then the majority of that part is covered up by one armor part that is slid onto the head from behind.
Both GP01 kits are a 10 out of 10 but the Full Burnern has these extra little things that it demands a higher score.
Fun Factor: 10/10
It’s amazing and while I hate to compare it to just the Zephyranthes, that kit does need to be mentioned here. The Core Fighter II design is more complex than the Zephyranthes’. The trade-off for this kit being that you’ll get more articulation out of the Zephyranthes but that doesn’t mean the Full Burnern experience is less. In fact, with the little design elements found in the Full Burnern that aren’t in the Zephyranthes it’s kind of like a GP01 plus 1.
If you want to show off that cool Core Fighter II in its flight mode well then Bandai’s got you covered by including landing gear parts.
You will also have a set of the RG hands to use should you want to.
The included stand adaptor becomes more important due to the FB’s lack of articulation.
Bandai’s also thrown in a small beam part that goes on the bottom of the rifle.
Don’t forget there are enough markings here to make your assembly time double.
You’re also given extra ammo packs for the back of the shield and one extra just because.
You also get what I thought was a fantastic extra the first time I saw it on the runner. A handle for the shield that had a hand molded onto it.
This would mean that you don’t need to build a hand around the handle, nor fiddle with those RG hands. It would also give the shield more support making it less likely to fall off. Unfortunately, the hand is molded facing a certain direction which only really gives you one option when it comes to using the hand and posing the kit. Zephyranthes will illustrate.
Bandai! You were so close! Throw in one more molded hand like that but facing the other way and there would be no problems holding this giant shield on.
Even though I’ve typed this whole review I still feel I haven’t quite fully explained how awesome this kit is. I guess I better sum it up as best as possible.
This is the best model kit I have ever assembled.