What’s this? A review of a kit that is now four years old? Yes, I’m writing a review of the 1/100 MG MSN-06S Sinanju Ver. Ka due to a variety of reasons.
* I always mention it as one of the best Master Grade kits around and I want to rank it and put it in its proper place in the MG hierarchy.
* I’ve compared the MG Nu Gundam Ver Ka prior to release to the Sinanju and I would like to see how close the comparisons are.
* I wanted to build it again (Cuz it’s great).
You’ll notice that I haven’t done any of the decals/stickers for this kit prior to reviewing it. That is for a couple of reasons.
* We all know what a fully-stickered Sinanju looks like so I thought it would be worth showing the kit without the stickers to bring attention to the large difference in the look of a completely done kit
* I probably will be painting this kit again so I have to leave those stickers off until the end.
Overall Look: 10/10
This thing sure is a beauty. Yes, it’s monstrous and exudes power but it’s also unorthodox in the Gundam universe thanks to all those curves. As you discover when you’re assembling the kit, it has layers of armor on top of layers of armor.
Tucked into the undersides of the wings and legs are also thrusters. Thrusters everywhere!
And it’s got spikes!
And just enough of the armor collars to remind you it’s a Zeon suit.
And the Sinanju can also lay claim to the coolest Gundam head of them all.
The layers of red all but hiding that beaming mono-eye is accented perfectly but the lone blade jutting upwards from the center of its forehead. Gawd, it’s gorgeous.
I guess there are two ways to react to the score here.
1) Such a high score for an almost all red kit?
2) Wait, not a perfect 10 for this brilliant kit?
Unfortunately, I can’t give it the perfect score for this category though I’d like to. I love the red accented with the black and white throughout the suit, but the fault here lies in the yellow. The yellow seems too blah compared with everything else and it’s mostly noticeable on the skirt.
For a kit like this, a highly-touted Ver. Ka, with the price it demanded I think Bandai should have given that yellow runner to us as an extra finish runner. That surely would have highlighted how special this kit is. The flip-side of this is, because it’s a small runner with only a few parts that are hidden throughout the suit it is not a problem to paint it yourself.
Standard to any Gunpla kit are the rifle, shield, and beam sabers but just look at the Sinanju versions of said weapons.
They’re incredible looking right down to the way they molded the beam sabers. As if that wasn’t enough the shield and rifle are designed to accommodate attachments and come with gimmicks which will be talked about more in the Build Design segment of this review.
For such a big kit the Sinanju articulates really well. There is a lot of movement in the hips and knees and the only thing that hinders the movement of the lower body are the ankles. They flex forward quite far.
However, it’s the flexing backwards part that prevents you from splaying out the legs more.
The arms articulate very well but of course will be hindered by the spiky armor part underneath the shoulders. With all that said, you can still get some awesome poses without the need for an Action Base.
And that enormous backpack does not make it lean backwards! Fantastic!
Build Design: 9/10
This is probably the most solid Master Grade kit I have ever assembled. I really can’t find any fault in the design. The decision to do away with poly-caps for the Sinanju’s frame and go with tight-fitting ABS can’t be overlooked. This kit is massive and poly-caps wouldn’t have been able to hold the weight of the arms, weapons, backpack, etc. After I finished assembling this, my second MG Sinanju, I was reminded just how solid everything is with this kit and that shouldn’t be taken for granted. The Sinanju is huge and needed to be solid and Bandai did it. Even with that enormous backpack the poly-cap-less design means Sinanju will stand straight and tall.
Though designed without poly-caps there are a lot of gimmicks/moving parts on this kit which can be found on the back of the legs,
the thruster housings on the outside of each leg,
and the armor on the back of the lower arm, which opens to give Sinanju access to his Beam Sabers.
They’ve also included a gimmick allowing you to easily expand the wings on the backpack.
The hands are the older 2.0 style hands that I prefer and use the little tab to attach to the weapons.
While this may seem insufficient based on what we’ve seen with this design in the past, because there are no poly-caps the wrist connection stays in place so the weapon does not droop. It’s often the weapon drooping that leads to the grip coming lose but you won’t find that with the Sinanju.
And Bandai even molded the black pieces for the wrist, chest, knee, and shield with upraised sections to not only make it easy to see where the stickers are meant to go but also to give a better effect overall.
And Bandai didn’t stop there. They also included gimmicks in the weapons. The shield and rifle can both mount an grenade launcher.
The shield also equips the beam axe handles and they change position for use with those giant effect parts.
The handles can actually slide up or down to give you more or less length when using the giant blades.
Like any kit though the MG Sinanju is not without some controversy. Some builders report problems with the pieces used to attach the giant wings to the backpack as well as the peg connecting the lower half of the body to the upper half. I didn’t experience any difficulty in these areas however I can understand how it happens. Because the sections of the kit are so large and also irregularly shaped it’s easy to apply pressure in a direction slightly offline which will put pressure on the wrong area of a part leading to stress and or breakage. If you’re careful you should be fine.
The only aspect of the design I think is lacking is how Bandai opted to attach the shield to the Sinanju. They give you two connections which is more than most kits. The first being to hang it from a piece that flips out from underneath the shoulder armor
While this works it means that the shield will always remain more or less vertical. If you want to be able to move the shield around when posing your kit then you’ll have to use the connection that clips onto the back of the lower arm.
You have to clip it to just the right area in order to get it to stay secure and it will work if you’re careful, however for those wishing to paint the kit using this connection will most likely see you scraping off paint whenever you remove the shield. I would have liked something different, however with no poly-caps Bandai’s options were probably severely restricted.
Fun Factor: 10/10
Everything about the construction of this kit is a great experience. Watching the different areas of the kit come together as you apply armor part after armor part is not something you’ll experience in the same way with other kits. Building a poly-cap less frame is also a unique experience and then, once you start playing around with the kit and realizing how great it works is icing on the Sinanju cake. At no time did I experience any sense of frustration when building my first or second Sinanju even when my clumsy fingers were losing armor collar parts. I really love this kit and am glad I built it again.
Yes, the ‘extras’ that come with the MG Sinanju are only beam saber parts but just look at the size of these guys. If Bandai had opted not to include these parts they probably would have also not bothered with the gimmick for the shield which would have been a shame. So those parts are pretty important and as mentioned you do get a grenade launcher that can swap between shield and rifle and Bandai also designed the rifle to be able to connect to the Sinanju Bazooka which they released later which can be viewed as preparation for an extra.
As we reach the end of the review I want to take some space here to compare the MG Sinanju with the MG Nu Gundam Ka. I love the MG Sinanju and I also love the MG Nu Gundam Ver Ka, however building the Sinanju again really exposes the problems with the Nu Gundam. Leaving aside the Fin Funnel Fiasco (that’s trademarked, by the way) the big issue I have with the Nu is that it has problems standing straight with the backpack and funnels on. This is somewhat surprising to me because I thought Bandai had dealt with that issue with the design they used for the MG Sinanju. If Bandai had designed the Nu Gundam’s frame the same as the Sinanju’s it would have no problem holding up the backpack and fin funnels. When I realized Bandai had opted for the poly-caps that I became worried about the Nu Gundam’s stability and, to be honest, somewhat disappointed. The Sinanju’s excellence in this area points to Nu Gundam’s biggest deficiency.
Those of you who have built an MG Sinanju understand why I feel the way I do about it and those who haven’t built one yet shouldn’t waste any time. Get this kit. You won’t regret it.